

Orbem Studio is a no-code browser game engine that runs entirely inside WordPress.
Build real games with combat, NPCs, missions, inventory, cutscenes, boss fights, and physics-based platforming. Publish them as a URL on your own site. No Unity. No canvas. No downloads. Your game lives on a WordPress page.
The engine handles movement, collision, triggers, progression, and state entirely through WordPress systems. If you can install a plugin, you can build a game.
Your game does not have to stay on your site. Two buttons take it to the two places players actually look for games.
itch.io gives you a zip holding a single index.html built from your live game page. Upload it, set the project kind to HTML, and it plays in the browser.
Steam gives you a real Windows desktop build. Your game is injected into the official Electron runtime, so there is no Node, no npm, and no build server involved. The runtime is downloaded once, checksum verified, and cached; every build after that takes seconds.
Enter your Steamworks App ID once and the build even ships with its Steam upload scripts filled in, plus a one click uploader that fetches steamcmd for you and starts in a safe preview mode so your first upload cannot go wrong.
No build pipeline, no toolchain, nothing to install. Your game goes from a WordPress page to a Steam depot without leaving the admin.
Most browser game tools require canvas, external libraries, or separate hosting. Orbem Studio runs inside WordPress itself. Your game is a page on your site and shareable as a URL, playable in any browser, no app store required.
The simultaneous build and playtest workflow means you place an object and immediately walk your character into it to test. No mode switching. No recompiling. Just build and play.
Orbem Studio ships with systems for:
Games built with Orbem Studio:
Don’t have your own WordPress site? orbem.studio is the hosted platform for Orbem Studio. Free to use, no WordPress installation required.
Sign up and get:
Get started free at orbem.studio
Install the plugin, click Generate a Starter Game, and you have a playable game running on your WordPress site in under 60 seconds. No configuration required to get started.
Or sign up at orbem.studio to build and host your game without your own WordPress site.
Publishing and Distribution
Game Engine
Combat System
Missions and Progression
Cutscenes and Storytelling
Inventory and Equipment
Mobile Support
Developer Mode
Architecture
This plugin connects to third-party services to provide optional functionality related to authentication and text-to-speech features.
Orbem Studio can optionally use the Google Text-to-Speech API to generate spoken audio for in-game dialogue and narration.
What the service is used for:
The service is used to convert in-game cutscene and explainer popup text content into synthesized speech audio.
What data is sent and when:
When text-to-speech is enabled by the site administrator and triggered by player interaction, the plugin sends the following data to Google:
No personal user data is sent by default. The text content is only sent at the moment audio generation is requested.
Service provider: Google LLC
Terms of Service
Privacy Policy
Orbem Studio supports optional Google Sign-In functionality to allow users to authenticate using their Google account.
What the service is used for:
The service is used to verify the authenticity of a Google ID token during login.
What data is sent and when:
When a user logs in using Google Sign-In, the plugin sends the Google ID token provided by the user’s browser. This request is made once per login attempt to verify the token’s validity. The plugin does not store Google credentials.
Service provider: Google LLC
Terms of Service
Privacy Policy
The Steam export builds a Windows desktop version of your game by injecting it into the official Electron runtime, which is downloaded from the Electron project’s public releases on GitHub.
What the service is used for:
The service provides the prebuilt Electron runtime and its official checksum file, so a Windows build can be produced without any build tooling on your server.
What data is sent and when:
When an administrator builds a Steam export and no runtime is cached yet, the plugin makes two HTTPS GET requests to github.com for the release asset and its SHASUMS256.txt checksum list. No site data, user data, or game content is sent. The download happens once per Electron version and is then cached in your uploads folder and reused.
Service provider: GitHub, Inc.
Terms of Service
Privacy Policy
The exported build also includes a Windows script that can download steamcmd from Valve at https://steamcdn-a.akamaihd.net when you choose to run it. That runs on your own computer, not on your site.